Civ 6 city overlap mod. Producing or purchasing a new Settler will be impossible.

Civ 6 city overlap mod But I'm looking for suggestions on mods to use. Civ V AI: Early National College and Academies are human cheats I wish they'd remove from the game. If you’re doing that, there are gonna be a bunch of squares in the middle that no city can utilize. I have a few mods installed - better UI, better oceans, map tack detailed and era score tracker. All ancient city styles added support the Cahokia Mounds improvement art. Use city overlap lens (more lenses mod) to find tiles that are within 6 range of the highest number of cities Put map tack on barbarian camp when you find it or use barbarian lens Use wonder (and resource) lens to find nice cities to conquer -Fixed Gameplay Text file for Real City Names Update Version 2. Enhanced, Civ V binding scheme with WASD assigned to camera control, Q/E assigned to city/unit cycling, and Shift assigned to shifting focus between city and unit selection modes. Mar 28, 2008 · Civ III/ IV AI : I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. - CIVIG 2* (Civ V demographics panel in civ 6, shows general information (total population, GDP, military strength, land), while also providing helpful graphs) - Enhanced mod manager* (makes looking through installed mods much much easier) - More lenses* (just adds more lenses, such as builder, city overlap, archaeologists, etc) Jan 2, 2017 · In this video I showcase a quality of life mod for Civilization 6, called More Lenses, which adds a bunch of additional really helpful lens overlays to the g Lenses are tools you can use to change your view of the world. Ideally, you're suppose to place them so that they're placed within 6 tiles of multiple city centers - zoo and stadium give 2 amenities to those cities. This mod is NOT compatible with: My old Improved Civilization mods; My Phoenicia and Norway reworks Select the city states you want in the pool, then set the city state count slider to 1 instead of 0. Resource Lens: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. With 4 cities it is really fun to optimize tile yields, production order, district adjacency bonuses, etc. In case it does not Rename the file to City Limits (v 7). This repository is the official repository of the CQUI steam mod. Mar 2, 2019 · This mod increases the minimum distance between cities from (3) to (5), but also brings all the balance changes that need to be present when doing that since so many of the games buildings, units, wonders and systems derive their worth based on tile distances. CQUI is a UI mod that replaces parts of the original Civ 6 UI, with the intention of letting you manage your empire with fewer mouse clicks. Transfer one of the tiles in the diamond you don't want to another city. thanks. Our words are backed with… Mar 11, 2018 · Increases the minimum city distance to 6. 3. More Lenses. For Modders: It largely depends on your strategy. It houses its people, advances its Science, Culture, Faith, and other yields, expands its territory, and produces everything else the civilization has. Religious Settlements Pantheon modified for Rise & Fall (removes free Settler, increases border expansion). It replaces parts of the original Civ 6 UI, with the intention of letting you manage your empire with fewer mouse clicks. Also use map tacks to remember what you’re going for. Jul 13, 2024 · CQUI is an open source Civilization 6 mod that is maintained by its community. Nov 22, 2017 · As a side note, any city within range of the coliseum can have 8 population for free. Jan 5, 2022 · In general, it is recommended that players settle their cities quite close to one another in Civilization 6, and four tiles in between City Centers is a reasonable rule of thumb. Wonder Lens: Highlights natural and player made wonders. apart from the obvious tips you need to work on your RADIUS bonus from the industrial districts. It is a conglomerate of nearly independent sub-games. . Water parks behave similarly if you have Rise and Fall. City overlap that puts features that give adjacency bonuses in between city centers. Jan 16, 2022 · 3 Versions, unlock early in the Tech Tree. Feb 25, 2017 · City Overlap: Highlights how many cities are being overlapped from a given plot. In Civ VI populations don't get as large so cities don't usually work all their tiles, so I will allow some overlap. 121K subscribers in the CivVI community. With all that in mind, I think it whether to try to pack 'em in or not also has a huge civilization choice component. Create a new folder name City Limits(v 7) 9. Extract the zip into the new folder 10. If needed relaunch Civ 5 to see the mod Something that might work is one of the "city minimum distance" mods. It is much better There is two things: one is that district gets extra placement bonus if they are next to other districts, including other cites or other civs, so you might want to clump them together to be able to put the districts next to each other. I usually play on king and epic since I like to develop my civ rather than go for a specific win. That is all, I hope you enjoy my rant, and my Civ idea. Repeat until you get the diamond you want. It could have been either your diamond, or the diamond it's showing, sometimes random. Civ BE AI: The human always landing first is a major human cheat! Colors of Lenses added by the integrated More Lenses mod can now be configured in CQUI Settings - Configurable lenses: Archaeologist, Barbarian, Builder, City Overlap, City Citizen Management, Naturalist, Resources, Routes, Scout, and Wonders; Great Works shown on the City Info Panel (thanks Infixo) Jul 13, 2024 · CQUI is an open source Civilization 6 mod that is maintained by its community. Spaghett's AIO / Capital Towns Of Skyrim / Prettier Roads / Trees In Cities My preferred Spaghett bundle, as it adds Capital towns (great mod by a great mod author), a Northern Roads lite and trees in towns. Delete all old versions of the mod from this folder 4. Also shows how many you own Shows how many cities a particular hex overlaps with. I have already downloaded a lot of the standard UI mods and a couple of relatively small gameplay mods (Terra Mirrabilis, extra secret societies, etc. Civ 6 is a shallow and very wide game. This is too spread out. A place to discuss all things Sid Meier’s Civilization VI! Always take one more turn! Having played Civ 6 for over 700 hours I feel I've got all I can out of the base game plus all DLC content. Dec 25, 2016 · OTHERS MODS: This mods add X times longer only One or all turns rate of all "GAMESPEED" options: Research Time X Civics Time X GreatPerson Time X TimeX All In One Years Time X INSTALATION: After Dezip (or Derar), Put the Files "City Range Up X" folder in : "Documents/My Games/Sid Meier's Civilization VI/Mods" folder. Colors of Lenses added by the integrated More Lenses mod can now be configured in CQUI Settings - Configurable lenses: Archaeologist, Barbarian, Builder, City Overlap, City Citizen Management, Naturalist, Resources, Routes, Scout, and Wonders; Great Works shown on the City Info Panel (thanks Infixo) CQUI is an open source Civilization 6 mod that is maintained by its community. The one-city challenge is when you limit yourself to only one city. Jun 13, 2009 · The big con is obviously the maintenance, but, as the city maintenance per city does not grow forever, after a certain number of cities ( as long as your cities actually give something back to the empire ) things stabilize and every city you have more becomes a net gain. ) but want to try some of the bigger mods that have a large effect on gameplay. 558K subscribers in the civ community. If you want to install the latest official version, you can go to the steam workshop page of CQUI When they are three tiles away, there are few spots attackers can stand without being vulnerable to two city bombardments - even on border cities. This lens will help you find that sweet spot where the maximum amount of cities overlap so you can build that district / wonder. Urban cities are designed to be mid and late game powerhouses in terms of yield generation (Science, Culture, Production, Gold, Faith) that focus on district adjacencies and specialist yields; but they will require a large amount of support and resources to get there. To take it to another level, having faced some intense aggressors in multiplayer, I've started placing districts on my front lines with sub-optimal adjacency bonuses just so my ranged units can sit in them and get the +10 strength inside a district or fort promotion. Launch Civ5 6. Cities & Villages. Aug 1, 2012 · One must ask onesself if the overlap is worth it, if one gets another well working city, probably even a border-city on a hill, I wouldn't care about 6 tiles of overlap, but in general, I try to reduce overlap to the amount that is necessary and don't squeeze extensively in cities until late game. This one works great with Arthmoors city mods. Nothing pains me more than having to place a district on a hill. The mod that shows city borders before settling is one of my all time favs. Science: Korea: Extra science and culture for each governor promotion Russia: Better on higher difficulties. This mods reduces AI and player city spam by forcing cities to be more spread out with little overlap. It's a district that gives housing based on appeal, so the Neighbourhood comparisons are obvious; however, this unlocks with Mysticism, and +3 housing in the Ancient era is comparatively much more than +6 in the late-game, equivalent to up to 6 farms or other 0. Mar 12, 2017 · 1. Hello, is there a way to quickly highlight the maximum extent cities can expand for both estabilished and settlers before settling in civ 6? I want to easily make sure there is no overlap. But choosing a suboptimal initial placement and then constantly paying money to expand borders seems to be a waste - better to keep the money for emergency purchases/upgrades of units, esp for sudden defense needs. Appeal can be increased by having woods in those tiles, and removing mines, quarries or jungles if any in the ten adjacent tiles. Think about it, there are 20 workable squares, but you can only utilize a maximum of 12 of them until your city gets a hospital AND grows beyond 12. Civilization VI did a lot for wide city growth by creating districts separate from the main city tile, but it failed at making these districts look like part of a Maybe don't ally with them either. r/civ • [Civ6] AI+ Mod Apr 6, 2022 · Rebalances city center yields: 3 1 guaranteed on all flat, 2 2 guaranteed on all hills. Using this on a smallish map may cause issues. November is here, and so is a new roundup! Once more I bring you all our offerings of what’s been happening and the goings-on behind the scenes here at Nexus Mods. If there are two potential parks that overlap, the game decides which configuration is "parkable" every turn. Nov 25, 2016 · Shows how many cities a particular hex overlaps with. Mod is compatible with vanilla and all DLC. Is there a mod to automate builders? However, the unique unit's text will still reflect my mod. Mod Author Analytics A new Mod Author Analytics page is now available, giving authors a monthly breakdown of the total and unique downloads for their mods. Colors of Lenses added by the integrated More Lenses mod can now be configured in CQUI Settings - Configurable lenses: Archaeologist, Barbarian, Builder, City Overlap, City Citizen Management, Naturalist, Resources, Routes, Scout, and Wonders; Great Works shown on the City Info Panel (thanks Infixo) Most games you'd ideally want something like 10 cities, so settling them further apart than 4-5 tiles will make this incredibly difficult with all the city states and AIs around. Check Out This Mod. Think of your city centers as a district placement, too. Messes around with CityGenerators. TLDR: Vietnam Civ idea for mod, F O O D, T O U R I S M, T U R T L I N G, T A L K I N G T R E E, pretty good according to the person who Ensure that 4 hexes without improvements in a vertical cross, in the same city to have a minimum of charming appeal (+2). I really like Civ 6 but I often feel overwhelmed by micro-management. I know there exists 4 and 5 but each city has a working radius of 3, so 6 would be the optimum minimum distance. Stardew Valley: The Best User Interface Mods To Download; Civ 6: Best Natural Wonder Mods (All Free) The 8 Best AI & Difficulty Mods for Civ 6 (All Free) The 10 Best Religion Mods for Civ 6 (All Free) Top 10 Funniest Civ 6 Mods Of All Time; The Best Custom Leader Mods for Civ 6 Leugis Civ VI City Style Cultures Guide [docs. Some wonders give amenities too The civ fandom has a lot of information on amenities, and is a great source of civ 6 information in general. I've just started a game trying that and it seems to be working. Jan 29, 2021 · The one-city challenge is when you limit yourself. Place the file in this folder 5. Each city has a max of 36 workable tiles, so if I'm only working 14 tiles I can afford to have some of my tiles overlap and usable for other cities. This makes it very easy to see which cities are covered by a certain IZ/EZ but I still have to go to every IZ/EZ, check which cities they cover and then try and keep track of which are not covered. There is religion game, culture game, tourism game, military game, district placement game and so on. CQUI is an open source Civilization 6 mod that is maintained by its community. Civ 6 City Planner Tool? Mod Post - Please Read Hey, so my biggest gripe with Civ 6 is that for every city I'm going to build I need to not just look at the now but all future possible wonders, counting out 6 tiles of distance between industrial zones and making sure I never missclick a district. google. Useful to select where to place Colosseum, factory, etc. com] Aside from this, the Scottish, America, Baltic and Brazil city-styles receive their own Monument art. -that means that I make screenshot and spend MANY hours outside the game puzzling for the optimal city layout, and optimal location for all districts and wonders. Other Civilization 6 Mods Worth Getting Back to Civilization VI Go to District (Civ6) A city is the basic building block of a civilization. One of the best civ's I had was Inca going wide in a mountain range with cities 3-4 tiles apart. Civ 5 should auto-install the mod. [h1]Urban Complexity Mod Series[/h1] Urban Complexity is a series - work in progress - which aims to provide more depth to building and developing your cities while striking a balance between authent City Overlap/Range Mouse is secretly the best of all lenses in that mod. Later as the initial commerce city grows you can switch out the tiles each city works and specialize the overlap city on something else. It's an enhancement of the original UI that gives you the informations you need with less clicks. If you want to I tried the More Lenses mod yesterday and played around with the City Overlap tool (the one that shows a 6 tile radius around the mouse pointer). Resource: Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not. This is useful when you go wide because populations are smaller and defensive buildings might be limited. This mod balances a large portion of the City-States Dec 1, 2016 · It's quite a puzzle that can never be perfectly solved. Most of your rural population will be working the tile improvements. Highlights barbarian encampments on the map. They add a lens called "City Overlap" where you can either 1) see how many cities are X tiles from each tile or 2) use the mouse mode and highlight all the tiles that are X tiles away from where your mouse is. But the entertainment complex buildings (zoo and statium) both provide amenities to every city center up to 6 tiles away. Jan 9, 2019 · Big thank you to JNR for fixing the mod so it actually works on the workshop. Does exactly what it promises. 5 housing improvements for most civs. If you want to see overlap taken to extremes, I guess this SG is a good Jan 15, 2010 · Commerce cities - for example, a city with a lot of flood plains - cannot work all those tiles to grow your cottages initially. That said I’m not a competitive player by any means, so I’m not sure whether there’s more layers to the decision or not. Anything larger than that gives you no benefits outside of particular geographical advantages. e. If you're going cultural you want to have about 3 huge cities, so you'd want to space them out quite a bit. Obviously, cities should be founded at locations that are best based on the map and Jul 3, 2012 · 3. One of the great pleasures of city builders and games with settling mechanics is watching your little oasis of Civilization grow far and wide across the land. Warning: The mod is It adds 9 districts that are like mini districts that don't count towards your city limit, it's really fun! Only issue is that it limits military units to only be built in cities with an Encampment district and/or the mods Garrison district. Pairs very well with my Normalized Climate Change mod. Grab it from Steam Workshop. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Overlapping a city a few tiles will allow you to work and grow more cottages. 9. Each lens will overlay important information that will help you make strategic decisions throughout the game. Edit: Mar 15, 2019 · This mod enables a player to gift units to other players (human and AI). But when I have 15+ cities and am going on a war tour, taking over more cities, I can't handle everything. Civ BE AI: The human always landing first is a major human cheat! May 28, 2006 · City site selection (I currently play Emperor, random leaders, continents or fractal) City spacing is set based on ideal location based on tile types, resources, and proximity to neighboring civilizations. I've been wondering which mechanisms changed significantly between Civ 3-4-5-6. There are currently 11 different lenses in the game, 10 of which can be activated manually from the Lenses button above the mini-map, while the other one is activated automatically when you choose to place a District or Oct 19, 2006 · Civ III/ IV AI : I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. Guides / Others: Trade Route Guide, toGrid/toHex, Base Game Errors, Modular Screens Jan 3, 2013 · Civ III/ IV AI : I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now. Civ BE AI: The human always landing first is a major human cheat! Nov 25, 2016 · Added City Overlap 6/9 Lens: Shows how many cities a particular hex overlaps with. [civ 6] swapping wonders from city to city So this was inspired by watching someone (yogscast lewis) playing civ 6: they mentioned that the best place to build petra is in your terrible desert based cities where it takes ages to build - this gave me an idea. Try to prioritize food for early improvements. Im a semi experienced civ player, meaning I got lots of hours in the game but play it casually. I REALLY recommend you start using the mod: MORE LENSES! It has a city overlap 6 lens which is awesome for knowing where to place your industrial district so it's factory and power plant can affect the most cities. A note regarding Sui Generis: Using this mod and Sui Generis together will work fine, but there is overlap with some bonuses. Jan 19, 2022 · EpsTweak is a series of small mods that tweak the balance of Civ 6. Making the minimum distance 5 tiles instead of 3 would definitely reduce the number of cities possible on the map, but could make the AI more likely to attack if they can't expand enough. Barbarian Lens: Highlights barbarian encampments. The most obvious suggestions in civ6 are where to place your city. Jul 8, 2020 · Good advice. Civ 6 is the first civ game in a long time that I don't think its possible in. True One City Challenge mod limits every civilization to only one single city: their Capital. It is practically impossible to win Dec 23, 2019 · I play civ not aimed to win, but to maximalise the output of the map given to me. Arena gives amenities only to host city. Besides that, it depends on your cities - large enough cities might benefit from additional amenities because the bonus is multiplicative, ie. Nov 4, 2024 · Meaning: Plots with high-priority resources outside the city's working range. Props to the creator. Border expansion is indeed v slow. But I was wondering if there was a mod that could suggest spots for Campus, Holy Site, Theater District, and any or both of the moneymaker districts. Happiness will cap your ability to grow and production tiles and specialist slots will become more valuable than additional population. the Jun 30, 2021 · Not sure how but with Barbarian Clans mode I got a city-state that has a different name from that of the suzerain bonus name. Scouting early and recognising key terrain to take. Rest is consistent with civ default formula: yield=max(guaranteed yield, (tile yield - removable feature yield)) Hope you enjoy not spamming like a peasant anymore :) Compatible Mods: BBG, BBS, MPH, BSM, Z city centers. So who's like me, who says screw optimal play, look at these gorgeous border lines. Producing or purchasing a new Settler will be impossible. Civ V keybinds implemented. zip 8. I just remember my first civ game and late game wondering "Why is my city starving?" and saw that my other city had taken over food tiles and decided never again. Civ 5 was definitely all about having 4-6 cities spaced out with minimal overlap, but Civ 6 seems to be much more about having lots and lots of cities where possible as there’s far less downside. Can all be built multiple times in the same city with increasing costs. Your cities don't need all the tiles within reach, and settling cities close to each other will make good district adjacency easier Mar 2, 2019 · If you like playing on large maps but don't like the city spam, the long turns, or the CPU overhead that comes with it, this mod may be for you. 6 hexes between cities completely avoids overlap in workable tiles. 0. Be aware though, building those rural district hampers the city growth (I didn't realize that and spam it until the city can't grow anymore, look at Springfield :D ). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other humans (multiplayer!), other AI civs and also to city states and (maybe) even free cities. artdef to make (more) buildings appear on the outskirts of districts. Mod is compatible with all other mods, provided those other mods neither delete+recreate all settings and/or explicity set the city spam setting itself. This mod will also have a notable impact on reducing CO2 emissions. Upon until recently I’ve spaced my city’s six hexes apart as a general rule (depending on map resources etc). This mod limits everyone. This does NOT affect game play or compatibility, so don't worry. So, if tall gameplay is viable, but not optimal, then the one city challenge should still be doable on a decent difficulty. Unit actions like sell/delete are no longer hidden behind an expando There's also a "City Overlap" lens that's designed specifically for this purpose. Mar 9, 2019 · Steam Workshop: Sid Meier's Civilization VI. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. There are also options for highlighting both player-made and natural wonders, barbarian encampments, and more. The range for overlap can be changed from the UI. The resource lens and adjacency lens are especially useful and vital to city/district placement - I'm actually surprised they didn't include that, given how much focus there is on that aspect of the CQUI is an open source Civilization 6 mod that is maintained by its community. The City-State of Washington in my game is Washington on the map and in the city-state panel with the Sana'a Unique Suzerain Bonus, and is call Sana'a in this mod's screen. Totally not using this to advertise about Vietnam. Fans of the series will love the changes that these exceptional mods bring. Note that there is also a six(6) tile version of this mod, available here. Either quality of life mods or perhaps civilizations etc. (It has always been difficult) These UI mods improve gameplay immensely. You can find the page here. to 9 tiles, for ONE Industrial District; and Joseph Paxton ( a Great ENGINEER, not a entertainment Great Person) does the same + 3 tiles to the 6 tile ranged buildings in ONE Entertainment District. Quick deals, CQUI, detailed map tacks, global relations panel, better report screen, simple UI adjustments, real era tracker, custom notifications, map search extension, enhanced mod manager, great works viewer, policy change reminder, extended policy cards, what did I promise, enhanced camera. I'm not too sure how strong is this civ, but I'm guessing A-tier. The replacement files also increase the Sprawling from cities slightly. It also have a lot of usefull functionnality that makes the game even better. Jul 7, 2021 · Civilization 6 has tons of different mods players can try out. 2. The mod can certainly be improved, but this is a very good start. Official subreddit of Asmongold (as seen on Netflix) aka ZackRawrr, an Austin, Texas based Twitch streamer, YouTube personality, and gaming organization owner and content creator of One True King (OTK), a group of mostly Austin, Texas based content creators and owner of Starforge Systems, selling prebuilt gaming PCs. I try not to found cities at minimum (4) distance; I shoot for no overlap (7) in ideal situations, but very often I have to put up with 5 or 6. Two modes: Classic, a faithful recreation of the Civ V binding scheme. The majority of this actually looks like it really should be in the base game, not a mod (which is probably the highest praise a mod can receive). Trying a new mod setup now, adding City Lights and District Expansion mods, and configuring the rest of the mods accordingly to make everything work as smoothly as possible. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACENT TO CITY CENTRE Oct 25, 2016 · In addition there are two Great Engineers, Tesla adds 3 to the range of the ranged buildings, i. CQUI is an open source Civilization 6 mod that is maintened by it's community. So that at least there is no overlap in working tiles. This has the side effect of making everyone go wide, so use at your own risk. I have been playing on steam for a few hundred hours and have won on deity, but am really interested in all of the mods that are available. There are certain UI improvements that would make the game significantly less tedious to play, yet I am having trouble finding them- any tips? I've… I ll sum it up like this, the one city challenge is tall gameplay, but limited to only one city throughout the game. Plant National Park May 22, 2021 · This mod brings this feature to Civilization 6. Nov 25, 2016 · CIV 6 Mods Better Trade Screen: Adds sort options, filters and generally improves the trade screen More Lenses: Adds more lenses to the game to help with empire management and QOL. 3. Game Mechanic: These resources are still important but less immediately accessible. It’s better to have at least some overlap of the fat x In Civ V, I almost never let cities overlap (that is, a minimum of 7 hexes difference). Search and you shall find! Jan 8, 2024 · This Civ 6 mod adds several new options, which let you examine city overlap and locations where you can build national parks, or find resources and artifacts. The mod may suggest them for strategic reasons (vital resources, adjacency bonuses). Accessed from the Greatest Cities button on the reports list dropdown, you can see the Top Ten cities in the world at the current time, the ranking of all of your civ's cities, as well as all of the World Wonders that havee been constructed. If all else fails you can blob all the disctricts together on non important tiles like featureless grasslands or no yield tiles Dec 4, 2021 · Steam Workshop: Sid Meier's Civilization VI. My favorite additions are the city over lens (shows how many cities are within X tiles of a location for getting the most out of industrial zones and entertainment hubs) and the improved settler lens (hold ctrl to show a 3-tile radius that highlights resources, showing exactly what will be in range if you settle in a particular location). CQUI is an UI mod that helps you manage your empire faster and easier. Range 6 or 9. Further, city state envoy bonuses also put many districts on steroids. Denser cities also means more value from other regional effects. 2-Real City Names can now be activated on VIKING Giant Earth-Big thanks to jiafish for providing the city names!-Some text tags still need to be added to the list of city names, these cities will appear with a LOC text tag on the map until they are updated The thing about city planning is you want to plan a city and all the things around it and play to the bonuses you get from terrain or that you can make like a quarry for an industrial zone or mountains for a campus. and +2 Amenities to every city center tile within 6 tiles. Cities are also central to your technological and civic development, and serve as bastions for your armies. Fortified Whiterun + Vargr - A Whiterun Overhaul. Extra science and culture from international trade routes to civs that are further ahead. UPDATED! Now works with Civ 6 January update, version 1. 7. Presumably there's one city state out there somewhere (haven't found it yet) and the barbarian camps I've found are showing their conversion progress. yejwb yinwd vxgpj tzdq hys ttvtkvzs zkznmdm imcd ahl emrs