Stellaris macross cruiser So a few 'scout' corvettes in a fleet of battleships would allow the scouts to quickly reach the jump point on the other end of the system to enable the rest of the fleet to initiate jump despite being only halfway across the system. Battle of Yavin, Battle of Endor, Battle of Coruscant, etc. We added Empire, portraits, ground forces, weapons, policies, ascension perks, leader traits, species traits, patterns, and strategic resources, buildings. The Frigate is actually the slowest ship in the game because of this. Which means, that artillery is HARD countered by anything that goes close. G. That means 160 corvette can beat 120 pure artillery battleship. I now consider this mode to be enough to promote, and I am writing this article on Reddit. The is a fourth metric which to compare; Energy maintenaince cost, how much energy does it take to field each fleet per month. They represent the best too Missile Cruiser the long-range missile cruiser is a very solid mid-game option. I often use a small cruiser force with boosters to put out fires in my larger empires. I want it as my Flagship to stomp on my nighbours. You can also use fast-moving cruiser/destroyer/corvette fleets to harass enemy infrastructure while your main fleet catches their main fleet. Load it with torpedoes and autocannons. Members Online Highest alloy count I've ever produced on a single world! Apr 19, 2017 · So I'm aware cruisers are usually the main damage dealers and backbones of a fleet. And it's almost worth it to leave the PD slots on a carrier cruiser unfilled because they are barely worth the alloys to build. Although roughly the same size as a Northampton-class Frigate (being notably higher due to the more vertical design), the Stealth Space Cruiser has greater firepower and mass Oct 14, 2017 · This page was last edited on 14 October 2017, at 11:03. LuckyScharms. also any recommendations on the ancient Vault and Cracking the egg and Dimotional Horror (without spoilers never done them before) Missile Cruiser the long-range missile cruiser is a very solid mid-game option. 12 “Andromeda” Patch. In theory Frigates are available earlier in the game, but prior to Cruiser-level technology Corvettes completely outclass them anyways. These will outperform battleship well into the late game. I'm building them in a ratio of about 1:2:2 respective to Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Unlike Macross mode, which has a separate plan, it is a slightly more balanced mode considering the balance with existing vanilla weapons. Essentially, it provides meta-data so that at a glance one can see the makeup of the fleet. ; About Stellaris Wiki; Mobile view I have a Cruiser build named "Macross". Without the discovery, it comes a bit too late in the current version and you will probably want to build gunships by the time you get cruiser through regular research. Either build on the destroyer is fine depending on what kind of techs you've got, and the brawler corvette is fun as fuck. Frigate fleets can instantly kill bases that have about 2-3 times their fleet power after decloaking at point blank. Part of the main fleet group used mostly to take out secondary systems without losses. 120 speed (also reasonably low, but the same as the Cruiser) Frigates do not have the same as the Cruiser, the Cruiser can run 3 Afterburners while the Frigate can only run 1. Battleships mount X-slot weapons and that is the main reason to use them. 1 Update 1. TankySmallBane MMMMMSS Cruiser -- Gauss Cannon x2 / Plasma Cannon x3 / S-Autocannon / S-Plasma Cannon. Destroyers I used as the heavy hitters until I got to cruisers. New origin Image-Origin Image changed 4. Against Corvettes or Destroyers the answer is yes. Stellaris Cruiser Build. This mod will be add events and space ships next update. This mod name is Macross S. Right now I have 3 different designs going. Anyway I make Macross mod. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of The issue basically boils down to "what can a cruiser do that a destroyer cannot for cheaper" and "what can a cruiser do that a battleship cannot do better". Two cruisers have more HP and shields than 1 battleship espicially with the cruiser HP upgrades. The game mechanics is such that the fleet initiates jump the moment a single ship reaches the jump point. One thing that kinda counters it is a lot of Point defense to shut down the bombers and torpedos. This mod is now a mode that implements the TV animation Macross series (known as Robotek in English). The only time during Stellaris lifetime that cruisers had a niche I found useful was way-back when I could give them two auxiliary speed boost modules but corvettes only one (if I wanted to use the slots for that), thus increasing the cruiser movement speed to something respectable that approached a traditional fast cruiser role or at least the next best thing. Focus on improving your economy and economic efficiency to raise both Alloy and Research This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. Jul 26, 2022 · The best way to use destroyers is as picket ships, designed to intercept enemy strike craft and missiles. Jul 11, 2024 · The Guide is up-to-date for the newest Stellaris 3. The Menacing Destroyer isn't so much competing with the Cruiser and Frigate as it's competing with the Menacing Corvette. 7 onwards and in every iteration, there is absolutely no reason to invest in cruisers and destroyers because corvette fleets decimate them. In particular i think that if i made a torpedo cruiser it would just be a reinactment of that bomber scene in starwars Nov 3, 2018 · This Mod is standalone version of Macross S Mod This mod has just only these things Species portraits : UNS, Zentradi, Windermere, Protodevilin, Vanilla Like Zentradi, Vanilla Like UNS, Vanilla Like Windermere Namelist : UNS, Zentradi, Windermere, Protodevilin Solar System : Barota, Windermere, SMS, Xaos, Macross Solar System. Once I can build battleships there's no point building big-gun cruisers. That's playing at the hardest difficulty with scaling set to max. they don't intercept missiles anymore IIRC the carrier hull includes space for point defense. Add Macross Frontier~Macross 2 Variable Stealth Space Cruiser is an armed spacecraft featured in the the Macross Frontier and Macross Δ television series. do you have a ton of alloy production, maybe corvettes are more useful, do you want your ships to survive a lost fight, go destroyers. So I switch to cruiser sized carriers. Interceptors with autocannon and plasma are half decent against almost all those setups (except pure picket comp anti-corvette cruiser) however, so if you're lazy and have the lead in alloy production spamming those works alright. You will literally do better just by picking the components with the biggest numbers. New solar system-Macross solar system added. Always make your own if you can help it. The A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Meaning you get a lot more utility from a Corvette compared to a Cruiser in terms of cost and size. Length of 250 m, height "higher than that of Northampton-class" frigates. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details. It likes real-time Civilization series. 437K subscribers in the Stellaris community. But I’m wondering what my lategame fleet should look like. They're good in early-mid game when everyone only have the tech and alloys for cruisers - and that's about it. Members Online Stellaris on YouTube: 01001111 01110111 01000011 01111001 01011010 00111000 01110010 And here’s me at year 2350 with over 1000 tech as driven assimilators STILL waiting for jump drives…I actually started a war with some guys who I didn’t realize were federated with the two other empires bordering my own…the two other federated empires started invading my northern systems and it took me over a year to get there to reclaim them. 3. -Macross solar system added. Cruisers are definitely more flexible. Sep 3, 2019 · Lately I'm in the habit of only using Corvettes and Destroyers due to the fact that fleets can only move as fast as their slowest component. You can make a Cruiser design with only small and medium weapons, making them great for both disruptor and missile builds. The Gigastructural Engineering mod does some of this, but (much like Stellaris itself) it has a weird mix of technology levels, and considerable difficulty in handling how things scale. The Stealth Space Cruiser is a small but powerful starship possessing excellent weaponry and speed. 412K subscribers in the Stellaris community. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The first one said it would create a special project to recover the ship and commission it into the fleet. E. Very risky strategy compared to safer things like cruiser fleets or hanger/whirlwind/arc emitter battleships. 31 2. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Dec 24, 2021 · This page was last edited on 24 December 2021, at 04:28. This is a role they excel in because with the Picket Ship Bow and Stem equipped Up to cruiser you have to research an intermediary starport level before getting the new class. In this, the eleventh episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! In this video I take a long look at Cruiser design in Stellaris. Even Battleships can outspeed it since they also get 3 Afterburners, which is a huge problem. Members Online Can you eventually break AI empire federations up with the Smear Campaign operation? Menacing cruiser isn't good, go menacing destroyers or corvettes. 162 votes, 10 comments. Jan 1, 2025 · Military ships are classified by their hull size, which determines their base combat stats, base cost, and available sections. Counters almost everything and the rest needs 90-95% of it's Naval cap for it to work. 3:1 naval cap corvette/cruiser still destroys battleships, other corvettes and bastions. Any discussion you might have seen about cruiser carriers is almost certainly due to: Cruisers are the earliest available ship size that can do carriers at all, and in the period of the game when you have cruisers but not battleships, carrier cruisers are probably the strongest thing you can make. I take you through every viable build currently in the game, why they work and the methodolg I also love to play with the NSC2 mod, it is a great addition for ship classes and make Cruisers a good allround ship type, in the mod I like to use strike cruisers which suppress the chance that enemy fleets can jump out of danger when damaged and sneak in to apply devastating casualties to the retreating enemies before they can jump out to safety. Precognitive Picket Computer System (+15% Fire Rate / +40 Tracking). Plus why use a Frigate when you can use torpedo cruisers which have more health overall and 3 torpedo slots. I usally end up with big fleets of Battleship and Corvettes, and they get the job done really well, but I feel like I'm missing out a lot on fleet Apr 28, 2018 · I've developed a system of ship designators to assist in fleet design and upgrade. In singleplayer against the AI this makes them very good mid-game units since the AI loves these smaller unit types. The ability to have torpedo slots is also quite a big plus of the Cruiser. 20 PD corvette, 20 neutron frigate, 1 titan for aura, 24 picket cruiser. Hangars are excellent at shredding smaller units that rely on evasion for their defensive qualities. 0 Update 1. Otherwise, I'll leave missiles alone until cruiser tech, when I go swarm and regular missile cruisers, which seem to perform really well until battleships. Cruisers do not have high enough evasion to arm them for short range. Aug 7, 2019 · I got a derelict-class cruiser out of a gas giant and strangely enough I can't merge him with my main fleet. A good design to use after the cruiser is first unlocked is to use a Broadside Bow, Broadside Core, and Gunship Stern. I later ad torpedo cruisers to combat battleships as soon as I have the torpedos wich I can use from high range. Aug 4 A Cruiser rush is generally a better investment if you're going to wait a few decades anyways, since they're a huge power increase over Corvettes and Destroyers and can very easily crush opponents that have fallen even slightly behind in terms of tech. There are five regular hull sizes available: Corvette, Frigate, Destroyer, Cruiser, and Battleship; the Apocalypse expansion adds a sixth regular hull size Feb 29, 2024 · If you can find the alien cruiser on a planet's seabed early enough, this build can be super strong in a span of 30 to 50 years. Reason: Carrier Computer affects whole fleet. Having whirlwinds on a corvette is nutso. Niche strategic use case for ambush fleets, where they're the only L-slot anti-shield weapon with no minimum or maximum range. In a game where alpha strike is 98% of what decides the battle, is there any reason to spend nearly double the resources on a cruiser instead of building 2 destroyers which will get two alpha strikes instead of 1? Corvettes seem pretty okay too because they are fast AF boi and have 90% dodge and are dirt cheap to spam for "rapid response fleets" 400 votes, 59 comments. This system has 22 size continent planet Eden at neighbor system. So 15% high damage, but the Corvette has a number of other advantages. Apparently the AI cannot deal with the Macross Missile Massacre, due to the sheer range of swarm missiles and the speed of the cruisers. This mod has 3 empires, ascension perk, building, armies and etc. Apr 22, 2018 · This mode is a stand alone mode that separates Macross S mode weapons and ship equipment I created. Is there a good place for battleships in my cruiser fleet? Should I change my navel doctrine in the lategame away from Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. 96 votes, 46 comments. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. You start with level 1, lvl 2 is intermediary, lvl 3 comes with the destroyer, lvl 4 is again intermediary and lvl 5 is the cruiser. Is it just settling a bunch of ocean planets and hoping you find it? Carrier Cruisers are very useful in the time period after unlocking Cruisers but before unlocking Battleships, and are extremely dominant during that period. They oftentimes get obliterated before they can even fire. Corvettes basically keep their role throughout the game easy to replace swarm ships. A Cruiser could have the most utility slots in terms of size and cost in the fleet making them more attractive that way. Can anyone give me a GOOD reason why this strategy is poor? Overwhelming numbers seem to do the job just fine. Armor x5 + Shield x3. Basically, they knock down the shields of the least-evasive vessels, and the rest of the fleet spends their second/third volleys of anti-armor/anti-hull prioritizing the only unshielded targets around. Compared to those frigates, it has higher firepower and mass. Good against corvette swarms. . Cruiser sunken under polar ocean, picked "scrap for cruiser tech" option but received intact cruiser instead, what gives? There were two options. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. I'm wondering how people design their cruisers. 1. ~5 x 72mm beam gun turrets ~6 x twin 58mm beam gun turrets Stellaris Cruiser design can yield the best ships in the game! Stellaris Cruiser builds can take on any other ship class and win. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious most of the damage is essentially wasted as overkill). Same as above except for Carrier Computer. Shield Hardener x2 + Afterburner FlakCannon LPP Destroyer -- Kinetic Artillery / Flak / Point Defense. Corvette - swarm Destroyer - picket Cruiser - artillery Battleship/titan - carrier Battleships and titans need to stay as far away as possible since they use L sized weapons so they can outrange starbases, cruisers are like cheap battleships to use when you can't afford a fleet of battleships (or have leftovers from before you unlocled battleships), give them the strike craft middle section Example for 160 fleet cap. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. That name is Macross S. Picket cruiser: counter corvettes Neutron cruiser: counter battleships, and titans Artillery battleship: counter picket cruiser, carrier, and stations Carrier: counter corvettes. All it says is: 'Not allowed to merge *fleet name*' I tried restarting the game, removing admirals, moving the fleets, nothing works. Artillery Computer will let it use that speed to keep its distance. Aug 12, 2022 · Cruiser Torpedo boat so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Missile Cruiser the long-range missile cruiser is a very solid mid-game option. Designations tell what kind of weapons and defense were deployed. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. That said, I still love the idea of strike craft in space battles (and thus the carriers that bring them into battle in Stellaris) from my childhood experiences of watching Star Wars [e. A place to share content, ask questions and/or talk about the 4X grand strategy… One way to get an empire-wide evasion buff is to find the submerged cruiser event and succeed on it. 2. The above only applies to non-cloaked fleets. They move nearly as fast as corvettes but can bring heavy firepower like kinetic batteries. Weapon balance rebuild-Weapon balance is readjusted to be average. Members Online Accurate representations of me and my friends' empires in our current run The pocket knife cruiser can easily deal with ships that have armor, shields, or both. I make a mod. Not much is known about them, as not a single one has yet been named in official media. 10. personally once i get battleships i only really put out corvette or cruiser missile ships with 5-6 battleship carriers for strike craft. Macross Cruiser I assume you're referring to it as a Macross design because of the Itano Circus where fighters launch a large number of missiles at once, but the Macross herself is actually a Battleship with a carrier midsection and X-slot Giga-cannon/Tachyon Lance bow. And in the event that corvettes are hard-countered, I can always sit them in a border citadel and wait for white peace. Ratio 20:1. 0 Compatible 2. Stick with medium and small weapons since you’ll mostly be facing small ships with high evasion at this stage of the game. 0 unless otherwise noted. Destroyers have lower accuracy than cruisers due to only 1 aux slot and have S slot armor which is less efficient than M slots on cruisers. Once you get to Battleships, though, they're obsolete. Depends. This is really strong against the AI in midgame. OP if I used plasmas on a gun cruiser I'll use 3 kinetics and 3 plasmas with 6 M slots. © Valve Corporation. cruisers do have their niche even late game as long as you build them for VERY specialized circumstances. May 16, 2020 · I've played in almost every version 1. What you're describing is an Honorverse Podlayer firing a Weber of missiles. The goal of this mod is to embody the Macross worldview in a game called Stellaris. I have the fleet limit for it and everything, yet I somehow can't merge it. You actually Can delete the last design in a ship class through a roundabout method; If you create a ship design in a different class with the same name as the last design in a different class it will Overwrite the design in this other class. A place to share content, ask questions and/or talk about the 4X grand strategy… Premium you kinda play like i do it sounds like. That game is stellaris. While I admire Paradox trying to shake things up, Frigates seem pointless. Mid game cruiser spam destroys any combination of mixed navies before battleships, a smaller cruiser-only navy can even beat a larger mixed navy over the course of a war just by fleeing from engagements as soon as possible after outright destroying a bunch of corvettes and destroyers while 90% of your ships escaped safely into hyperspace once Missile Cruiser the long-range missile cruiser is a very solid mid-game option. Take a 50 battleships which require x energy per month to field and pit them against n number of cruisers with the same maintenance cost. I’d rather spend my alloys on a torpedo cruiser than a few Frigates. For the largest ships I can build I prefer big guns. Compatible with 2. I have no objections to extending Stellaris up to the sort of things one finds in the Lensman or Dahak or Starfire series. The cruiser's defensive components give it a slight advantage in total HP—assuming Advanced Shields and/or Durasteel Armor (same tech tier as cruisers), the cruiser gets an extra 1650 HP, whereas each destroyer gets just 660, which brings the total to 3050 for the cruiser and 2920 for the two destroyers. May 2, 2018 · Hello, I play a game. Early game so Corvette, Destroyer, Cruiser. R5: Early game found the sunken Gas Giant Cruiser I've found it before but it got destroyed before I could add it to my fleet. -----2020. Faced against the meta 5 swarmer missile 2 missile 3 afterburner artillery cruiser. ; About Stellaris Wiki; Mobile view destroyers arn't great, but will generally take less losses than a corvette, as they have more hull points, so more of a chance to jump away before losing the ship. Privacy Policy | Legal | Steam Yes destroyers do PD better but you are forgetting that PD is utterly useless. A stealth Frigate or Disrupter/Torpedo Cruiser fleet that wants to stay cloaked all the time and only leave to ambush any enemy will want to go 100% armor and no shields, since unless you're using psionic shields and cloaking your shields are disabled when using and leaving cloaking. I prefer corvette cruiser over corvette destroyer. It is as follows: medium weapon load out equipped swarm missiles on all slots, artillery combat computer, and afterburners. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. true. 417K subscribers in the Stellaris community. 8 version-----2. The ship auto-designer is terrible to the point at which you could consider it bugged. More utility slots!! A Corvette has 1 and a Cruiser has 2. It has great range, and with 3 Afterburners can be reasonably quick. Problem is, I don't know what triggers this event. Swarmer Missiles have good firepower, and can be backed up by a few regular missiles. +Added Ship Designs For The New Endgame Crisis – Synthethic Queen +Added a full guideline on how Space Combat AI system works -Macross Plus~Macross 7's 16 Battleroid added-Also 24 weapons added 2. All rights reserved. With the new disengage system i heavily recommend the anti-disengage aura. Disruptor Corvettes can't really take down bases (they get slaughtered), however they can instantly annihilate enemy fleets that have heavy Cruiser or Battleship compositions. Aug 4, 2016 · Stellaris. The problem is the way evasion and disengagement is setup. Anti-corvette cruiser fleets without care for performance against artillery should be at least 25% carrier and at most 50% carrier with a tendency towards the latter (the difference is minimal against gunboat corvettes, more substantial against missile corvettes), the rest light cruiser. The only place Frigates have any use is as Stealth ambush ships. All help is appreciated. Content is available under Attribution-ShareAlike 3. Once I unlock cruisers, Destroyers are basically relegated to PD for the rest of the game. Autocannons: 80 dps. I don't see any advantage to using a Cruiser instead of 2 Destroyers or 4 Vetts, or using a battleship instead of 4 Destroyers or 8 vetts. Titan: good to have one in fleet for aura. Otherwise, yea, not great. Against cruisers: approximately 150 dps with 100% shield penetration and 150% against armor against cruisers, even more against battleships. They cannot stand toe to toe with battleships, and while a picket-type Cruiser can kill Vettes, it is way too slow to actually catch 'vettes. ] and to a lesser extent reruns of the 1978 original version of Battlestar Galactica. M Missiles, Point Defense + Hangar, S Missiles for A slots, Artillery Computer, Afterburners, Shield and Armor 1:3. All trademarks are property of their respective owners in the US and other countries. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by… I always had a soft spot for bypass/penetrate weapons in stellaris but torpedoes always scare me off with their extreamly short range. But you'll need a lot of it. The original of this mode is the TV animation series Macross(or Known by Robotec). Finally arc emitter / carrier / missile BCs are the best all-rounder vs. Members Online Is Machine Age the smoothest and the most bug-free DLC release for Stellaris? Now that I've finally won my first game, and (after 100 hours) finally started to learn how to properly play Stellaris, I still can't manage to find a use for destroyer/cruiser in the late game. Destroyers counter corvettes, cruisers counter destroyers, battleships counter cruisers. It is 4X genre game and you can select or make one country and play on a galaxy. Corvette swarm can beat artillery spam in 1 to 6 ratio. The way ship stats are balanced is that the next ship class counters the one immediately before it. g. AI empires. I think, even with the dlc, they should have their speed tweaked up just a little bit, so that they're not just left behind, needing to retreat, if their first strike doesn't go off properly. Stealth cruisers are a common type of space vessel spacecraft featured in the Macross Frontier television series. Cruisers are useless. Furthermore most large weapons gained minimum range. Kinda stumped right now. Apr 22, 2024 · Cruiser loadout missile cruisers: torpedo, missile, and gunship. Cruiser Fleet: Two ship types. One with 4 flak and 1 Kinetic artillery, one with max energy torps and a bunch of small gauss guns, and the last has 2 kinetic artillery and some medium plasma. pwlk ecups nfaeyg mqoz pjzbl wqd punvt xelchr exxcl wygbhp